Welcome to the AR4Youth Facilitator!
Have you ever thought of designing and implementing Augmented Reality projects for fun, for work or for enhancing your advanced digital skills? And if you are a youth worker, have you ever considered designing and implementing AR projects with youth, at your training programmes? Try our AR4Youth Facilitator to get your digital skills to another level!
About AR4Youth
AR4Youth centralises at training young people in conceiving, designing and implementing an Augmented Reality (AR) project for digitising and augmenting books, guides or manuals. Acknowledging, in addition, the necessity of preserving our cultural heritage which constitutes the basis of our values, beliefs and aspirations, and responding to the Sustainable Development Goal (SDG) 11.4 to “strengthen efforts to protect and safeguard the world’s cultural and natural heritage”, the project will use as case studies Greek, Lithuanian and Estonian fairy tales, myths and legends which will be transformed into digitally AR texts and preserved in the project’s Cultural Digital Library.
Benefits for LEARNERS
- Learn how to design & implement a project according to the Design Thinking Methodology;
- Identify & organise research materials for the AR projects;
- Create & edit AR projects.
Benefits for YOUTH WORKERS
- Develop new technological interactive training sessions for young people;
- Plan & coordinate teamwork;
- Support young people to enhance their digital skills.